Welcome artists! You have been commissioned by the developers of Hex-Empire to create an authentic Expansion Art Pack. Hex-Empire is a grand tactical strategy game played on a modular hexagonal map.
We have engineered a new feature allowing any player to open their in-game settings and select your class / your name as the active artist! When chosen, the game will reload and every continent, ocean, mountain range, and wheat field in the entire realm will be rendered using your bespoke artwork.
All tiles in Hex-Empire are POINTY-TOPPED HEXAGONS. Drawing in the wrong orientation will cause the art to be rotated 30° or 90° sideways when imported into the game!
Hex-Empire uses pointy-topped hexagons (vertices pointing straight UP and DOWN, with vertical parallel sides on left and right). Never draw flat-topped hexes!
Draw inside an 18cm × 18cm square (or 2048 × 2048 pixels digitally). When scanned, our script automatically scales it down to 1024 × 1024 px.
Do NOT stop drawing at the black hex line! Paint/color all the way out past the hex boundary into the bleed margin so adjacent tiles tile together without white seams.
Keep your main hero elements (tallest mountain peak, farmhouse, monster tentacle, ancient tree) centered in the inner 75% circle so they are never clipped by the hex borders.
Remember: Your tile is the stage upon which the game unfolds!
Players will be moving miniature armies (archers, knights, siege catapults), laying cobblestone roads, and erecting stone castle walls right on top of your tiles.
To prevent the game world from looking repetitive, we need several unique variants (1 to 5) for each terrain type. A student or class can divide up these biomes:
Game Role: Navigable waters for fleet transports; coastal waters yield supplementary fish to feed cities.
Game Role: Feeds your population and maintains your standing armies. Running out of Wheat causes catastrophic army starvation!
Game Role: Produces Wool and Livestock used for diplomatic trade, raising cavalry horses, and expanding settlements.
Game Role: Timber used to construct roads, build towns, craft bows, and assemble powerful siege engines.
Game Role: Produces Clay and quarried Brick needed to pave roads, build towns, and reinforce stone defensive walls.
Game Role: Yields heavy Iron Ore to forge swords & plate armor for Legions, and is required to upgrade Towns into Cities!
Game Role: Produces 0 resources. Serves as a high-attrition barrier and tactical natural boundary between empires.
Study these two real in-game terrain tiles from Hex-Empire. Notice how each tile is strictly oriented with a pointed peak at the top (▲ 12 o'clock), parallel vertical edges (| |), and visual artwork designed to match the exact resource it yields:
Print this page on standard A4 or Letter paper. The template below is calibrated to 2x physical drawing scale. Students can draw directly inside the square or use a light box / window to trace.